Model Performance

50k simulations vs. actual game outcomes

DEMO
Graded Props

60

57 hits · 3 misses

Hit Rate

95.0%

+42.6% vs break-even

Over Hit Rate

100.0%

45/45

Under Hit Rate

80.0%

12/15

Cumulative Hit Rate

How the 50k-simulation model settles as more props are graded.

1234567891113151719212325272931333537394143454749515355576040557085100Break-even 52.4%

Hit Rate by Prop Type

Strongest: Receiving Yards at 100.0%

0%25%50%75%100%PassingYardsRushingYardsReceivingYardsReceptions
55%+ 52.4–55% Below break-even

Calibration by Signal Strength

Higher-confidence categories should hit at a higher rate — the 50k simulation's confidence vs. reality.

0%25%50%75%100%HAMMER ITSTRONG PLAYSOLID PLAYUNIT PLAYNO PLAYCalibrationrequired

Prop Type Breakdown

Prop TypeRecordHit Rate
Passing Yards18-290.0%
Rushing Yards14-193.3%
Receiving Yards20-0100.0%
Receptions5-0100.0%

Backtest against archived closing lines · demonstration archive

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